Feb 18
Sam Keene

by Sam Keene Interactive Designer Organic computation

The play between code and nature is something that I’m interested in exploring in my work. How does the natural world affect the artificial and when the two join, will we know?

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Oct 23

We're sharing one of the tools we've written for simple remote debugging of Flash. We hope you like it!

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Aug 27

Game design is something of a dark art. It's a new field, and crosses a lot of lines between established disciplines. While there are many suggested processes to use when thinking about game design, it is still very much an art, not a science. Here's the process we use to generate fun ideas, and see if they work.

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Jul 10

If you were playing AFL, would kicking a ball between sticks be as much fun if the crowd didn't cheer afterwards? Or if the crowd didn't exist in the first place?

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Jun 15
Brenton Crowley

by Brenton Crowley Interaction Developer 3D paper tech demo

We’ve been developing a new 3D catalogue viewer and needed a quick proof-of-concept to make sure the idea was feasible.

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May 19

God that sounds boring. But actually, it's pretty cool :D

A common problem is wanting to make things look pretty. Often you have a diagram of some kind that you'd like to layout automatically. If the diagram is made up of nodes connected by lines, you can do it automatically using some physics trickery.

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May 14

... I call it the soccer ball slider ;) The idea was to make an interface for browsing linear content that was minimal (in terms of controls) but fun, unique and which also allowed subtle control.

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Apr 29

We've been developing a freekick game in flash that utilises the best of Papervision and JiglibFlash.

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Apr 22
Jarrod Cope

by Jarrod Cope Senior Interaction Developer Head tracking in Flash

Using the actionscript port of OpenCV, we can now do face detection in Flash.

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Mar 23

Most of the experiments I make these days have something to do with either fractals or Box2D, so I had this brilliant thought on the weekend ... how about fractal trees in Box2D! Ok, maybe it's not that brilliant.

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